Krzysztof Chalusiak – video game music composer and sound designer

Krzysztof Chalusiak

Video game music composer, specializing in interactive and immersive music, blending atmospheric soundscapes with evocative melodies to enhance narrative and gameplay.

Selected works

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PC

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As a composer:

  • Composed and produced an original, adaptive soundtrack
  • Directed and developed distinctive music identities for key factions and characters
  • Collaborated across teams to create music deeply rooted in the game’s world and narrative

As a technical music designer:

  • Implemented an open world, adaptive music system in Wwise and Unreal Engine 5
  • Defined and composed the musical identity and instrumentation of major narrative characters and factions
  • Designed and implemented dynamic mixing systems for combat encounter with bosses and enemies

As a sound designer:

  • Worked on designing and defining sonic identity of biomes
  • Participated in the creation of weapon and enemy audio
  • Designed and implemented a dynamic mixing system improving combat readability and enemy prioritization
  • Designed sounds and minor systems for weapons elementary sounds

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